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	<title>TheTell-TaleHeart.com Blog</title>
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	<link>http://thetell-taleheart.com/blog</link>
	<description>Blog for the CG remake of The Tell-Tale Heart</description>
	<pubDate>Sat, 17 Jul 2010 22:12:41 +0000</pubDate>
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			<item>
		<title>Brightening via Screen Blend Mode vs Gamma vs Curves</title>
		<link>http://thetell-taleheart.com/blog/2010/07/17/brightening-via-screen-blend-mode-vs-gamma-vs-curves/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/17/brightening-via-screen-blend-mode-vs-gamma-vs-curves/%#comments</comments>
		<pubDate>Sat, 17 Jul 2010 21:46:38 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[Brightness]]></category>

		<category><![CDATA[Curves]]></category>

		<category><![CDATA[Gamma]]></category>

		<category><![CDATA[Screen]]></category>

		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=521</guid>
		<description><![CDATA[Lighting a film for theaters and TV can be tricky. Since 80% of the film is at night and dark scenes, this makes it very tricky. This is due to a few reasons. First the visible range on a traditional TV is greatly reduced compared to a computer monitor of film. Second a TV in [...]]]></description>
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		<item>
		<title>What Poe Gave Us</title>
		<link>http://thetell-taleheart.com/blog/2010/07/16/what-poe-gave-us/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/16/what-poe-gave-us/%#comments</comments>
		<pubDate>Fri, 16 Jul 2010 17:01:12 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[all about Edgar]]></category>

		<category><![CDATA[for the Teachers]]></category>

		<category><![CDATA[Edgar Allan Poe]]></category>

		<category><![CDATA[Poe]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=511</guid>
		<description><![CDATA[
Six years ago, I started really studying Poe and his work in preparation for the film. Through my research and saturation of all things Poe, I realized that he was not just a great writer, he invented and influenced literature (and eventually film) more than any other.
 
Like myself years ago, few realize what he [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/07/16/what-poe-gave-us/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Lip Synch Tip #4: You talk with your face</title>
		<link>http://thetell-taleheart.com/blog/2010/07/02/lip-synch-tip-4-you-talk-with-your-face/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/02/lip-synch-tip-4-you-talk-with-your-face/%#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:34:11 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[lip synch]]></category>

		<category><![CDATA[phoneme]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=495</guid>
		<description><![CDATA[Ok&#8230;that sounds odd. But, it is true. When we talk our nose, chin, cheeks, and furrows move with the lips depending on the phoneme. Say &#8220;ah&#8221; and most likely, the tip of your nose dips, the cheeks fall into your mouth, and maybe your chin scrunches a little.
Don&#8217;t forget to add these into your phoneme [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/07/02/lip-synch-tip-4-you-talk-with-your-face/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Lip Synching Tip #3: Creating the Secondary Phonemes</title>
		<link>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-3-creating-the-secondary-phonemes/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-3-creating-the-secondary-phonemes/%#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:15:10 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[lip synch]]></category>

		<category><![CDATA[phoneme]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=490</guid>
		<description><![CDATA[Creating the primary phoneme is easy, as you use the blendshape as it is designed&#8230;maybe a little tweeking on the jaw for emphasis or de-emphasis. Creating the secondary phoneme takes a little more artistry and logic. This is what works for me half of the time.

Place both the primary phonemes down. For the Grind example&#8230;I [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-3-creating-the-secondary-phonemes/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Lip Synching Tip #2: Understand the primary (dominate) and secondary phonemes in each word</title>
		<link>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-2-understand-the-primary-dominate-and-secondary-phonemes-in-each-word/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-2-understand-the-primary-dominate-and-secondary-phonemes-in-each-word/%#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:13:37 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[all about Edgar]]></category>

		<category><![CDATA[lip synch]]></category>

		<category><![CDATA[phoneme]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=488</guid>
		<description><![CDATA[Identify the Primary Phonemes
I found that there are primary and secondary phonemes for each word. The primary phonemes are animated to its full shape. The secondary phonemes are animated to its shape only to the extent of the time allowed to mouth it out&#8230;and is often a blend between the primary phonemes on either side [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/07/02/lip-synching-tip-2-understand-the-primary-dominate-and-secondary-phonemes-in-each-word/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Lip Synching Tip #1: Careful not to use too many phonemes on the timeline</title>
		<link>http://thetell-taleheart.com/blog/2010/07/02/lipsynching-tip-1-careful-not-to-use-too-many-phonemes-on-the-timeline/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/07/02/lipsynching-tip-1-careful-not-to-use-too-many-phonemes-on-the-timeline/%#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:12:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[all about Edgar]]></category>

		<category><![CDATA[lipsynch]]></category>

		<category><![CDATA[phonemes]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=486</guid>
		<description><![CDATA[Much is available to read about lip-synching&#8230;much of it very solid. After lip-synching three characters in this production. I have discovered few tips which I did not read/notice before. Maybe they will help you with your production. Here is the 1st.
Over animating the mouth is easy to do&#8230;error on the side of less movement.
After making [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/07/02/lipsynching-tip-1-careful-not-to-use-too-many-phonemes-on-the-timeline/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>New Maya Rendering Script &#8220;YoRender&#8221;</title>
		<link>http://thetell-taleheart.com/blog/2010/06/01/new-maya-rendering-script-yorender/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/06/01/new-maya-rendering-script-yorender/%#comments</comments>
		<pubDate>Wed, 02 Jun 2010 00:09:00 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<category><![CDATA[Hair Render Issues]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Render]]></category>

		<category><![CDATA[Render in Application]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=468</guid>
		<description><![CDATA[Below is a link to a Maya rendering script I created  called &#8220;YoRender&#8221;. It allows the user to render a series of frames from inside Maya. While normally one wants to use command line and batch rendering for rendering out scenes, this is a substitute if those fail (for instance, when the rendering run-up is [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/06/01/new-maya-rendering-script-yorender/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Maya: Joint Placement of the Shoulders</title>
		<link>http://thetell-taleheart.com/blog/2010/04/13/maya-creating-joint-placement-of-the-shoulders/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/04/13/maya-creating-joint-placement-of-the-shoulders/%#comments</comments>
		<pubDate>Tue, 13 Apr 2010 23:44:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=460</guid>
		<description><![CDATA[After creating 5 characters for animation, I have found a problem with many of the skeleton set-up&#8217;s out there, when it comes to the shoulder joints. While it may not sound too sexy of a topic. Trust me&#8230;if when your character moves his arm and the shoulders deform horribly, you will see that nice shoulders [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/04/13/maya-creating-joint-placement-of-the-shoulders/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Maya Finger Rigging Script (MEL): create attributes and set-driven keys</title>
		<link>http://thetell-taleheart.com/blog/2010/04/12/maya-finger-rigging-script-mel-create-attributes-and-set-driven-keys/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/04/12/maya-finger-rigging-script-mel-create-attributes-and-set-driven-keys/%#comments</comments>
		<pubDate>Mon, 12 Apr 2010 22:01:23 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[2010 Production]]></category>

		<category><![CDATA[Technical Production Notes]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=457</guid>
		<description><![CDATA[If you have rigged characters before, rigging the fingers probably conjures up memories that make you twitch&#8230; If you rigged multiple characters, that is probably when you started drinking heavily. Below is a MEL script I tossed together which will set-up the attributes, rotate &#38; create the set-driven keys for all the joints.
Fairly well commented [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/04/12/maya-finger-rigging-script-mel-create-attributes-and-set-driven-keys/%/feed</wfw:commentRss>
		</item>
		<item>
		<title>Teachers Bundle: The Tell-Tale Heart (updated)</title>
		<link>http://thetell-taleheart.com/blog/2010/04/09/teachers-bundle-the-tell-tale-heart-updated/%</link>
		<comments>http://thetell-taleheart.com/blog/2010/04/09/teachers-bundle-the-tell-tale-heart-updated/%#comments</comments>
		<pubDate>Fri, 09 Apr 2010 19:22:47 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thetell-taleheart.com/blog/?p=452</guid>
		<description><![CDATA[ I have updated the feature list for teachers bundle ( http://thetell-taleheart.com/blog/teachers-bundle/ )&#8230; lesson plans, online games, The Tell-Tale Heart video trivia, etc.
Note: For non-teachers the contents for the individually sold DVD&#8217;s are also listed on the blog page.
If you would like to see a feature in the teachers bundle or as an extra on [...]]]></description>
		<wfw:commentRss>http://thetell-taleheart.com/blog/2010/04/09/teachers-bundle-the-tell-tale-heart-updated/%/feed</wfw:commentRss>
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