TheTell-TaleHeart.com Blog

Skin

by Administrator on Jul.15, 2009, under 2010 Production

The interesting thing about computer graphics (CG) is that the fantastic often pose less technical and artistic challenge than many of the more common and less notible items we see each day. For instance, if you saw a CG alien bug would you recognize if it moved wrong or if it had too many wrinkles just above its pinchers…probably not. But if you saw, a CG human whose eye lids blinked too slow or at the exact same time…everyone would notice it or at least sense that something felt too mechanical or fake. It is because we have seen people blink hundreds of thousands or millions of times. We have seen it so many times that if we don’t consciously recognize a problem, our subconscious will….for that reason, it often takes a significantly more time and effort to create something that might be less significant.

What a dramatic introduction to my posting on creating skin…don’t you think. Below are the first round of steps for creating skin.

Depending on the rendering engine used for the 3d scene, one might also use these layers in a subsurface shading material, which provides a slight glow from under the skin when light comes in from the side.


Leave a Reply

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!